Connect a player.
Touchline Client captures game data. Give each player a tag, choose the game, and connect them to your organization.
A kill, a character pick, a change in the score. Bring the moments happening in-game into the visuals you build.
Touchline connects games to your TouchDesigner patch, with one control room for your players, game events and team data.
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Press the button. Follow the event into the visual.
Trigger an event to inspect its payload.
Uses the same documented templates as Event Studio.
Keep the game computers, production controls and your creative patch connected, even when they’re in different places.
Touchline Client captures game data. Give each player a tag, choose the game, and connect them to your organization.
Manage connected clients, set up your teams and lock player controls. Send live events, rehearse with Event Studio, or replay a recording.
Receive events over WebSocket. Start with our game decoders for match and player data, then connect counters, names and pulses to your visuals.
Test a cue before players are ready. Put real names on screen. Keep control of the connection while someone else is playing.
Take it into your workspaceSend example game events from Event Studio, or use a recording to work through a sequence again.
Map usernames to real names and player IDs. Send team names and series scores to TouchDesigner when you’re ready.
Configure clients and lock their GUI remotely. Give your operators their own accounts in your organization’s workspace.
Touchline is in closed beta. Your administrator can set up your workspace and invite your crew.